This prototype is not designed to run on your device. Add it to a collection to play later, or you can try to run it anyway.

This is an implementation of procedural generation for Godot 4.x. It includes floorplan generation, room management and camera transitions between rooms.

This is intended as a prototype / skeleton for further development, and it is not intended as a starter kit for roguelike / roguelite games.

See the code

Credits:

This implementation is based around te article wrote BorisTheBrave and its JavaScript implementation.

If you're interested, I also recommend Florian Himsl's explanation on the algorithm for The Binding of Isaac.


StatusPrototype
PlatformsHTML5
AuthorKuluGary
GenreAdventure
Made withGodot
Code licenseMIT License
LinksSource code