Procedural Dungeon Generator
This is an implementation of procedural generation for Godot 4.x. It includes floorplan generation, room management and camera transitions between rooms.
This is intended as a prototype / skeleton for further development, and it is not intended as a starter kit for roguelike / roguelite games.
Credits:
This implementation is based around te article wrote BorisTheBrave and its JavaScript implementation.
If you're interested, I also recommend Florian Himsl's explanation on the algorithm for The Binding of Isaac.
Status | Prototype |
Platforms | HTML5 |
Author | KuluGary |
Genre | Adventure |
Made with | Godot |
Code license | MIT License |
Links | Source code |