Procedural Dungeon Generator
This is an implementation of procedural generation for Godot 4.x. It includes floorplan generation, room management and camera transitions between rooms.
This is intended as a prototype / skeleton for further development, and it is not intended as a starter kit for roguelike / roguelite games.
Credits:
This implementation is based around te article wrote BorisTheBrave and its JavaScript implementation.
If you're interested, I also recommend Florian Himsl's explanation on the algorithm for The Binding of Isaac.
| Status | Prototype |
| Platforms | HTML5 |
| Author | KuluGary |
| Genre | Adventure |
| Made with | Godot |
| Code license | MIT License |
| Links | Source code |
